Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success
Betty Adamou
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations
Helen Routledge
Games and Gamification in Academic Libraries
Stephanie Crowe
Alternate Reality Games: Gamification for Performance
Charles Palmer
Designing Games and Gamification for Learning
Vasilis Gkogkidis
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations
Helen Routledge
Augmented Reality Games II: The Gamification of Education, Medicine and Art
Vladimir Geroimenko
Alternate Reality Games: Gamification for Performance by Charles Palmer (2016-04-14)
Unknown Author
Alternate Reality Games: Gamification for Performance
Charles Palmer
Gamification: Games, Enabling Technologies, and Application
ZongWei Luo
Digitalisierung des Spiels: Games, Gamification und Serious Games
Felix Raczkowski
Augmented Reality Games II: The Gamification of Education, Medicine and Art
Vladimir Geroimenko
Data Analytics Approaches in Educational Games and Gamification Systems
Ahmed Tlili
Serious Games und Gamification in der schulischen Bildung (German Edition)
Wolfgang Becker
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations
Helen Routledge
Alternate Reality Games: Gamification for Performance by Charles Palmer (2016-03-24)
Unknown Author
Digitale Lernwelten – Serious Games und Gamification: Didaktik, Anwendungen und Erfahrungen in der Beruflichen Bildung (German Edition)
Wolfgang Becker
Gamification: Games, Enabling Technologies, and Application
ZongWei Luo
Dynamic Teaching of Russian: Games and Gamification of Learning (Routledge Russian Language Pedagogy and Research)
Svetlana V. Nuss
Experimental Games: Critique, Play, and Design in the Age of Gamification
Patrick Jagoda